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Disciplines[]


Paths[]

  • Necromantic Paths. Also, here as Discipline.
    • Paths.
    • Rituals.
  • Thaumaturgical Paths.
    • Standard Thaumaturgy
      • Path of Blood, AKAs Via Sanguis; Blood Thaumaturgy
      • Lure of Flame, AKAs Via Ignatis; Flame/Fire Thaumaturgy
      • Lure of the Mind, AKAs Movement of the Mind; Via Mentis; Mental Thaumaturgy
      • Weather Control, AKAs Lure of Weather; Weather Thaumaturgy
      • Path of Conjuration
      • Neptune's Might AKA Water or Ocean Thaumaturgy
      • Elemental Mastery AKA Elemental Thaumaturgy
      • Path of Corruption AKA Corruption Thaumaturgy
    • Sabbat Thaumaturgy
      • Gift of Morpheus AKAs Lure of Sleep/Dreams; Sleep/Dreams Thaumaturgy
      • Biothaumaturgical Experimentation
    • Dark Thaumaturgy
      • Daimoinon as Dark Thaumaturgy.
      • The Fires of the Inferno
        Similar to Lure of Flame, but the sickly green balefire conjured from Hell by this path has only one use: destruction.
        Price: Obvious balefire taints the user's aura. (Guide to the Sabbat, p. 99)
      • The Path of Phobos
        This path conjures a foe's worst fears to assault him.
        Price: Horrific nightmares. (Guide to the Sabbat, p. 100)
      • The Taking of the Spirit
        Saps the willpower of the victim.
        Price: Arrogance, manifesting as megalomania. (Guide to the Sabbat, p. 101)
      • The Path of Pain
        Mastery over and the infliction of physical pain.
        Price: Addiction to pain. (Sins of the Blood, p. 86)
      • The Path of Pleasure
        The creation of artificial, addictive pleasure and other drug-like effects.
        Price: The Beast's desires become harder to resist. (Sins of the Blood, p. 87)
      • Path of the Defiler
        Mystical corruption; possibly an infernal variation of the Path of Corruption.
        Price: Jealousy, manifesting as possessiveness of the user's victims. (Sins of the Blood, p. 89)
      • Path of the Unspoken
        The acquisition of knowledge via blasphemous means. Considered a myth by most sorcerers.
        Price: Memory lapses. (Sins of the Blood, p. 91)
      • Path of Pestilence
        The creation and spread of disease.
        Price: "The Rot", an ever-worsening disease. (Sins of the Blood, p. 93)
    • Mortal Thaumaturgy
      • Paths
    • Rituals.

Miscellaneous[]

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