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House Rules (MtAw)

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Main_Page > Mage: The Awakening

[edit] Indefinite Duration on living subjects

  • Using fate 2 to give a spell conditional duration makes a spell within purview of Fate exception to the indefinitive duration for living target
    • to put it simply, you need to have fate 2 and conditional duration if you want a spell affecting a living target to have an indefinitive duration.
    • quite natural for transformative/shapeshifting life spells.

[edit] Modified Wisdom-for-XP trading at character creation

  • An alternative to the optional rule allowing players to start at Wisdom 6 and create their character with an extra 5 experience points or start at Wisdom 5 and create their character with an extra 10 experience points (this rule only falls into the realm of "at the Storyteller's discretion," and is completely optional)
    • If the player wishes to start at Wisdom 6 and gain 5 XP, he must roll three dice as if he had degenerated from Wisdom 7 to Wisdom 6 in the course of normal gameplay. Failure on this roll means the character gains a derangement as if he had failed a degeneration roll in the course of normal gameplay. The exact nature of the derangement should be agreed upon between the player and the Storyteller based upon the character's concept. This derangement is written on the line next to Wisdom 7 on the player's character sheet.
    • If the player wishes to start at Wisdom 5 and gain 10 XP, he must make two separate rolls of three dice each, similar to the single roll detailed above. Failure on the first of these rolls means the character gains a derangement on the Wisdom 7 line of his character sheet, as above. Failure on the second of these rolls means the character gains a derangement on the Wisdom 6 line of his character sheet, as above.
    • Regardless of any derangements gained or not gained due to this house rule, the character gains the experience points correlating to the number of Wisdom dots traded.
  • Remember that players are only allowed to trade one point of Wisdom for 5 XP or two points of Wisdom for 10 XP. Offering more XP for further Wisdom trading is NOT recommended.
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